{"id":2076,"date":"2023-07-03T08:46:15","date_gmt":"2023-07-03T12:46:15","guid":{"rendered":"https:\/\/sites.ced.ncsu.edu\/design-and-pitch\/?page_id=2076"},"modified":"2025-06-06T13:26:46","modified_gmt":"2025-06-06T17:26:46","slug":"goal-tracker-prototype","status":"publish","type":"page","link":"https:\/\/sites.ced.ncsu.edu\/design-and-pitch\/challenges\/high-school-challenges\/goal-tracker\/goal-tracker-prototype\/","title":{"rendered":"Goal Tracker: Prototype"},"content":{"rendered":"\n\n\n\n
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\n Prototype<\/strong> your solution to test it and demonstrate that it will solve the problem. Your prototype can be a sketch or a virtual model that explains your solution. Test your design and get feedback, then make it better based on what you learn.\n <\/p>\n \n

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Math Resource<\/h2>\n\n\n\n

Use this Desmos resource to learn how to build functions that can be used to program animations. Before you can engage with this resource, your teacher will need to assign it to you.<\/p>\n\n\n\n